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Lab talk, the good, the bad, and the ugly
Dental-CAM
Sum3d + telescopes
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<blockquote data-quote="Marcusthegladiator CDT" data-source="post: 73987" data-attributes="member: 7071"><p>I dont think anyone is reading your question correctly. Your asking how to mill WITHOUT undercuts on the external surface of a telescope coping?</p><p>Is this correct?</p><p>Assuming I understand your question,</p><p>You need to take care of that when your designing. Asking sum3d to do what your asking seems like a lot of trouble, if at all possible. </p><p>If your having trouble designing the telescope coping on the designer.... Wax yourself the tele coping and scan as a waxup...</p><p>This seems a lot easier than trying to ask sum3d to follow mesh or a plane that isn't there... It doesn't matter how you rotate the coping in the axi of sum 3d.</p><p>If you want a tele coping with walls that look surveyed and your having trouble in the designer, just wax it...</p></blockquote><p></p>
[QUOTE="Marcusthegladiator CDT, post: 73987, member: 7071"] I dont think anyone is reading your question correctly. Your asking how to mill WITHOUT undercuts on the external surface of a telescope coping? Is this correct? Assuming I understand your question, You need to take care of that when your designing. Asking sum3d to do what your asking seems like a lot of trouble, if at all possible. If your having trouble designing the telescope coping on the designer.... Wax yourself the tele coping and scan as a waxup... This seems a lot easier than trying to ask sum3d to follow mesh or a plane that isn't there... It doesn't matter how you rotate the coping in the axi of sum 3d. If you want a tele coping with walls that look surveyed and your having trouble in the designer, just wax it... [/QUOTE]
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Lab talk, the good, the bad, and the ugly
Dental-CAM
Sum3d + telescopes
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