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Lab talk, the good, the bad, and the ugly
3D Printer
New to digital splints
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<blockquote data-quote="rlhhds" data-source="post: 292815" data-attributes="member: 603"><p>My initial thought was to go model-less. Tried many ways to get my virtually mounted models to correlate to my physically mounted casts. No matter how I virtually mounted my casts I could not get an exact correlation. Still trying though. So you could realistically do model-less but the clinician will spend more time adjusting a model-less splint than one that had been adjusted on mounted casts before being delivered. Right now my virtually mounted splints take an average time of 7 minutes to adjust on my mounted casts. Not to bad in my mind but want to get that time down significantly. <img src="/forums/images/smilies/test/idea.gif" class="smilie" loading="lazy" alt="Idea" title="Idea Idea" data-shortname="Idea" />lly to 0 minutes but I don't think that will happen.</p></blockquote><p></p>
[QUOTE="rlhhds, post: 292815, member: 603"] My initial thought was to go model-less. Tried many ways to get my virtually mounted models to correlate to my physically mounted casts. No matter how I virtually mounted my casts I could not get an exact correlation. Still trying though. So you could realistically do model-less but the clinician will spend more time adjusting a model-less splint than one that had been adjusted on mounted casts before being delivered. Right now my virtually mounted splints take an average time of 7 minutes to adjust on my mounted casts. Not to bad in my mind but want to get that time down significantly. Ideally to 0 minutes but I don't think that will happen. [/QUOTE]
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Lab talk, the good, the bad, and the ugly
3D Printer
New to digital splints
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