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Lab talk, the good, the bad, and the ugly
Dental-CAD
Designing a Restoration: Free and Open Source
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<blockquote data-quote="patmo141" data-source="post: 27395" data-attributes="member: 2560"><p><strong>progress notes.</strong></p><p></p><p>these are just notes for me to go back to later... #1 is the only one worth reading/watching.</p><p></p><p></p><p>1. How can we artistically "stain and glaze" or "characterize" a digital model for realistic rendering? This could be one way to do it quickly (see video)! Just imagine that instead of a monkey, it's a tooth and that instead of "fur" for a texture, you have a library of shade guides, stains etc.</p><p></p><p><a href="http://vimeo.com/13812115" target="_blank">VPaint source image screencast on Vimeo</a></p><p></p><p>2. Contacts using retopology tool.</p><p></p><p>-select area on restoration that you want to be the contact. "project" those vertices onto the neighboring teeth thereby establishing contact. Make those vertices stationary so they are not modifiable by later sculpting....feather adjacent surfaces into it.</p><p></p><p>3. Cut back and layer.....probably over kill for a render but it can definitely handle translucencies and things like that. Definitely not out of the question.</p><p></p><p>method.</p><p></p><p>-establish final contours...save</p><p>-duplicate the model and cut back</p><p>-subtract cut back from model (to create nested shells)</p><p>-repate for as many layers as you want</p><p>-apply shades, translucenies, textures etc.</p></blockquote><p></p>
[QUOTE="patmo141, post: 27395, member: 2560"] [b]progress notes.[/b] these are just notes for me to go back to later... #1 is the only one worth reading/watching. 1. How can we artistically "stain and glaze" or "characterize" a digital model for realistic rendering? This could be one way to do it quickly (see video)! Just imagine that instead of a monkey, it's a tooth and that instead of "fur" for a texture, you have a library of shade guides, stains etc. [url=http://vimeo.com/13812115]VPaint source image screencast on Vimeo[/url] 2. Contacts using retopology tool. -select area on restoration that you want to be the contact. "project" those vertices onto the neighboring teeth thereby establishing contact. Make those vertices stationary so they are not modifiable by later sculpting....feather adjacent surfaces into it. 3. Cut back and layer.....probably over kill for a render but it can definitely handle translucencies and things like that. Definitely not out of the question. method. -establish final contours...save -duplicate the model and cut back -subtract cut back from model (to create nested shells) -repate for as many layers as you want -apply shades, translucenies, textures etc. [/QUOTE]
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Lab talk, the good, the bad, and the ugly
Dental-CAD
Designing a Restoration: Free and Open Source
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