zero_zero
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no it doesn't do a boolean function. its a simple combine function, same as the one in meshmixer where you combine meshes into one object. that's a separate thing from boolean combine.Saving visible objects together in Exo will not boolean unite the meshes AFAIK
View attachment 44113
Also you can end up with non manifold parts making it a PITA to work with down the line
You have to save everything separate, then you'd have separate meshes to be able to work on individually. Intersecting / overhanging parts can easily throw the algorithm off trying to apply boolean functions to them. If you reimport the united mesh it has to be sound in order for exo to work with it properly.I'll stay on this topic too, ty for pointing out CoolHandLuke, Zero and others.
I had problems with Meshmixer combining parts too in the past.
Like when i "boolean'd" or "made it 1 part", it often still throws errors when trying to bridge between detached mesh parts,
E.G. I was trying to use two bridges and then "close holes" via inspector which often works with "normal meshes".
(i guess it's like CoolHandLuke sayd, it's gotta be a real 1-Mesh-thingy)
Maybe worth giving Meshlab a chance on such problems