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3Shape average crown design output?
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<blockquote data-quote="CoolHandLuke" data-source="post: 290491" data-attributes="member: 4850"><p>or have ceramists pull double duty.</p><p></p><p>scanning is as simple as put it in the machine and press scan.</p><p></p><p>designing is not so simple. it is not press the button and presto a good unit comes out. in the same way you dont make a great cake by putting all the ingredients in the oven and hoping a cake comes out. there is skill, knowledge, and wisdom in design. </p><p></p><p>reducing the job to a matter of numbers is disrespecting that office - employees motivated only by speed of production never produce quality. speed of production is only something that should be a consideration when all the ducks are in a row for quality. </p><p></p><p>i can make 100 units a day if i let the software give me drunk units, i can let my mill give me any old hunk of crap, but if the name of the game is any measure of quality i have to bottleneck production to ensure quality is the only metric in consideration.</p><p></p><p>if you want to do 100 units a day then you have some options. 1. never make those units, let someone else make them. so you become an outsource design facility. 2. stop caring how badly your units are done. 3. only give designers a fixed number of units and take the pressure off for speed. let your employees relax and destress. motivate them for quality and encourage good communication with ceramists for production accuracy. doesnt help anyone if you design a gold crown so badly you grind off more gold than gets left on.</p><p></p><p>b1tching that your units suck is great, but the question should not be how much more do i make before it gets better. thats absurd.</p></blockquote><p></p>
[QUOTE="CoolHandLuke, post: 290491, member: 4850"] or have ceramists pull double duty. scanning is as simple as put it in the machine and press scan. designing is not so simple. it is not press the button and presto a good unit comes out. in the same way you dont make a great cake by putting all the ingredients in the oven and hoping a cake comes out. there is skill, knowledge, and wisdom in design. reducing the job to a matter of numbers is disrespecting that office - employees motivated only by speed of production never produce quality. speed of production is only something that should be a consideration when all the ducks are in a row for quality. i can make 100 units a day if i let the software give me drunk units, i can let my mill give me any old hunk of crap, but if the name of the game is any measure of quality i have to bottleneck production to ensure quality is the only metric in consideration. if you want to do 100 units a day then you have some options. 1. never make those units, let someone else make them. so you become an outsource design facility. 2. stop caring how badly your units are done. 3. only give designers a fixed number of units and take the pressure off for speed. let your employees relax and destress. motivate them for quality and encourage good communication with ceramists for production accuracy. doesnt help anyone if you design a gold crown so badly you grind off more gold than gets left on. b1tching that your units suck is great, but the question should not be how much more do i make before it gets better. thats absurd. [/QUOTE]
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